As educators we saw how creativity is powerful when we learn by moving our bodies. As much as we knew programming is a top skill to have in tomorrow’s world, we experienced how frustrating it is to learn it, especially at a young age when the body just asks for movement. As our founder Alvin Arthur says :
“We believe humans need to move in order to engage, play and create”,
therefore we decided to merge the worlds of programming and dance for the youth that likes to move to learn to create the world around them in an embodied way.
Partnering with MU hybrid art space and their De Creatieve Code initiative, we managed to create courses for 4 years old and up, demystifying the abstraction of coding, giving them the space to move while increasing trust in their learning abilities.
Today we belong to the Body.coding movement and keep on developing courses. Our new baby is Body.scratch, a bodily way to get introduced to coding based on the work of the open source Scratch community.
Contributing to creating a society where people are more connected to their body while learning is the key to self & collective fulfillment. Practicing cohesion between body and mind is major in the world we create. The more nations with a strong movement & dance culture rise, the more these new practices are needed in our lives, and this starts in the classroom!
A great way onsite schooling can reinvent itself is by utilizing the leverage of digital learning in combination with bodily intelligence. By improving the quality of the student’s embodied learning experience, school becomes a phygital* space for bodily encouraged interactions whether it involves technology or not. A place where socio-cultural understanding can be shared on such creative level than mental bound computing cannot replace.
In fact, the paradigm of screens is not the most relevant regarding bodily health, mental health and development of early childhood social cues. Although this “flat bright surface” is the most used for learning nowadays in a globalizing visual society, the pace in which technology advances will end it to favor XR* based learning experiences, once the technology will be affordable enough to a critical mass of people. Despite all these changes, the body remains, with its capacity to relearn the tools together with the mind. Balancing screen time for children is today a choice that could improve reading human emotions, develop motoric capabilities, feel confident in one's body and reduce daily mental load by cutting-off stimuli overload.
*phygital : simultaneously physical and digital
*XR : eXpanded Reality, the compound field of Augmented Reality, Virtual Reality and Mixed Reality.